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Procedural Texture Mapping on FPGAs.

Andy Gean YeDavid M. Lewis
Published in: FPGA (1999)
Keyphrases
  • texture mapping
  • computer graphics
  • image based rendering
  • d objects
  • d mesh
  • photorealistic
  • graphics hardware
  • human faces
  • texture map
  • image space
  • real time
  • high quality
  • object recognition
  • signal processing