Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games.
Linda PfisterSabiha GhellalPublished in: OZCHI (2018)
Keyphrases
- virtual reality
- virtual environment
- video games
- digital games
- game theory
- computer games
- game theoretic
- game playing
- augmented reality
- social influence
- game design
- educational games
- case study
- information retrieval
- factors influencing
- learning games
- weighted majority
- nash equilibrium
- cooperative
- information systems
- artificial intelligence