Fifth Graders' Flow Experience in a Digital Game-Based Science Learning Environment.
Meixun ZhengHiller A. SpiresPublished in: Int. J. Virtual Pers. Learn. Environ. (2014)
Keyphrases
- learning environment
- learning outcomes
- learning process
- learning systems
- game based learning
- elementary school
- communication skills
- science learning
- game based learning environment
- meaning making
- cognitive apprenticeship
- inquiry based learning
- learning experience
- educational settings
- fourth grade
- pilot study
- science education
- learning processes
- collaborative learning
- cognitive style
- e learning
- facilitate learning
- collaborative concept mapping
- engineering courses
- primary school students
- digital educational games
- primary school
- hong kong
- flow field
- learning tools
- computer science
- middle school
- technology enhanced
- control group
- educational games