The impacts of lens and stereo camera separation on perceived slant in Virtual Reality head-mounted displays.
Jonathan TongLaurie M. WilcoxRobert S. AllisonPublished in: IEEE Trans. Vis. Comput. Graph. (2022)
Keyphrases
- virtual reality
- stereo camera
- image planes
- depth information
- vision system
- virtual environment
- stereo images
- stereo vision
- photorealistic
- three dimensional
- gesture recognition
- virtual world
- virtual humans
- point cloud
- virtual reality technology
- depth map
- computer graphics
- stereoscopic images
- stereo pair
- virtual museum
- virtual training
- interactive virtual
- disparity map
- virtual space
- ground truth
- collaborative virtual environments
- target object
- stereo matching
- human computer interaction