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Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media.
Zhong Ren
Kun Zhou
Stephen Lin
Baining Guo
Published in:
Comput. Graph. Forum (2008)
Keyphrases
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real time rendering
computer graphics
image based rendering
multiple scattering
high quality
efficient implementation
gpu implementation
image synthesis
uniform sampling