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Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media.

Zhong RenKun ZhouStephen LinBaining Guo
Published in: Comput. Graph. Forum (2008)
Keyphrases
  • real time rendering
  • computer graphics
  • image based rendering
  • multiple scattering
  • high quality
  • efficient implementation
  • gpu implementation
  • image synthesis
  • uniform sampling