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An efficient synchronization mechanism for mirrored game architectures.
Eric Cronin
Burton Filstrup
Anthony R. Kurc
Sugih Jamin
Published in:
NETGAMES (2002)
Keyphrases
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video games
computationally efficient
game playing
game theory
artificial intelligence
monte carlo tree search
optimal strategy
game theoretic
game design
educational games
computer games
game play
computational model
learning process
social networks
game tree search
data sets
role playing
pursuit evasion