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A qualitative study of Ragnarök Online private servers: in-game sociological issues.
Thomas Debeauvais
Bonnie A. Nardi
Published in:
FDG (2010)
Keyphrases
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quantitative and qualitative
qualitative analysis
qualitative and quantitative
online learning
virtual world
data sets
online gaming
online environment
information systems
privacy preserving
content analysis
key factors
online game
hong kong
learning algorithm
neural network
databases