Determining Detection Thresholds for Fixed Positional Offsets for Virtual Hand Remapping in Virtual Reality.
Brett BendaShaghayegh EsmaeiliEric D. RaganPublished in: ISMAR (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual reality technology
- augmented reality
- virtual world
- computer graphics
- photorealistic
- virtual museum
- computer animation
- interactive virtual
- virtual space
- three dimensional
- virtual humans
- multi sensory
- visual data mining
- force feedback
- virtual training
- real time
- tangible user interface
- virtual reality environments
- computer generated forces
- high speed railway
- digital museum
- collaborative virtual environments
- human motion
- digital libraries
- machine learning