Multi-Resolution Rendering for Computationally Expensive Lighting Effects.
Simon BesenthalSebastian MaischTimo RopinskiPublished in: J. WSCG (2019)
Keyphrases
- computationally expensive
- multiresolution
- global illumination
- computationally efficient
- computer graphics
- ray tracing
- brute force
- monte carlo
- viewpoint
- iterative methods
- viewing conditions
- photorealistic
- light transport
- hierarchical representation
- candidate solutions
- high quality
- lighting conditions
- high fidelity
- texture mapping
- image synthesis
- batch mode
- image fusion
- wavelet domain
- coarse to fine
- wavelet transform
- coarse to fine strategy