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A Methodology to Conduct Computational Thinking Activities in Children's Educational Context.

Flavio NicastroM. Cecília C. BaranauskasRicardo da Silva Torres
Published in: CSEDU (2) (2018)
Keyphrases
  • primary school
  • computational thinking
  • game design
  • virtual learning environments
  • e learning
  • learning strategies
  • computer games
  • video games
  • serious games
  • young children