Proposing augmentation of live sporting events with gamification and social sharing.
Alexandra ThompsonLeigh Ellen PotterPublished in: OZCHI (2017)
Keyphrases
- social media
- knowledge sharing
- event detection
- social networks
- real time
- knowledge exchange
- online social
- user experience
- sharing information
- social interaction
- real world events
- manufacturing industry
- game design
- social media streams
- information sharing
- social networking sites
- user generated
- social capital
- user communities
- serious games
- temporal information
- social network analysis
- virtual environment
- video sequences