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Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game.
William Odom
Ishac Bertran
Garnet D. Hertz
Henry W. J. Lin
Amy Yo Sue Chen
Matthew Harkness
Ron Wakkary
Published in:
Creativity & Cognition (2019)
Keyphrases
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website
data processing
rapid development
cost effective
game theory
computer games
video games
lifecycle management
pedagogical design
artificial intelligence
computer systems
nash equilibrium
digital media
product line