Towards the improvement of ADHD children through augmented reality serious games: Preliminary results.
Diego Avila-PesantezLuis A. RiveraLeticia Vaca CárdenasStteffano AguayoLourdes ZunigaPublished in: EDUCON (2018)
Keyphrases
- augmented reality
- serious games
- educational games
- computer games
- virtual environment
- virtual reality
- virtual objects
- video games
- game play
- tangible user interface
- human computer interaction
- game design
- mixed reality
- game based learning
- live video
- design principles
- input device
- camera tracking
- head mounted display
- artificial intelligence
- social skills
- learning processes
- real scenes
- real environment
- virtual world
- learning games
- multimedia
- digital games
- learning scenarios
- learning tools