Login / Signup
Inclusion of Gamification Elements in the Context of Virtual Lab Environments to Increase Educational Value.
Forough Nasirpouri Shadbad
Gabriel Bahr
Andy Luse
Bryan I. Hammer
Published in:
AIS Trans. Hum. Comput. Interact. (2023)
Keyphrases
</>
virtual lab
virtual laboratory
virtual learning environments
information systems
e learning
three dimensional
distance education
serious games
active learning
content analysis
science education