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Inclusion of Gamification Elements in the Context of Virtual Lab Environments to Increase Educational Value.

Forough Nasirpouri ShadbadGabriel BahrAndy LuseBryan I. Hammer
Published in: AIS Trans. Hum. Comput. Interact. (2023)
Keyphrases
  • virtual lab
  • virtual laboratory
  • virtual learning environments
  • information systems
  • e learning
  • three dimensional
  • distance education
  • serious games
  • active learning
  • content analysis
  • science education