Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment.
Maiga ChangStis WuJia-Sheng HehPublished in: Trans. Edutainment (2008)
Keyphrases
- game based learning
- ubiquitous learning environment
- learning environment
- ubiquitous learning
- mobile learning
- educational games
- digital game based learning
- game design
- game based learning environment
- video games
- digital games
- learning process
- computer supported
- learning outcomes
- learning technologies
- learning activities
- game playing
- hong kong
- learning processes
- virtual world
- game play
- online game
- serious games
- case study
- learning achievement
- technology enhanced learning
- ubiquitous environment
- mobile devices
- e learning
- mobile phone
- elementary school students
- learning systems
- distance learning
- language learning
- learning tools
- hybrid learning
- answer questions
- learning experience
- learning path
- higher education
- machine learning
- learning content