Orientation Perception in Real and Virtual Environments.
J. Adam JonesJonathan E. HopperMark T. BolasDavid M. KrumPublished in: IEEE Trans. Vis. Comput. Graph. (2019)
Keyphrases
- virtual environment
- virtual reality
- virtual agents
- virtual world
- virtual space
- real environment
- multi user
- computer graphics
- physical space
- physical environment
- virtual characters
- interaction model
- learning processes
- real world
- position and orientation
- virtual humans
- serious games
- human computer interaction
- virtual objects