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To give or to keep? Affective influences on selfishness and fairness in computer-mediated interactions in the dictator game and the ultimatum game.
Joseph P. Forgas
Hui Bing Tan
Published in:
Comput. Hum. Behav. (2013)
Keyphrases
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computer mediated
game theory
computer games
collaborative learning
video games
game play
game design
online learning
face to face meetings
learning process
computer mediated communication
learning processes
serious games
peer interaction
socio cognitive