Experiencing High-Speed Slash Action in Virtual Reality Environment.
Toranosuke YamamotoKentaro FukuchiPublished in: ICAT-EGVE (Posters and Demos) (2022)
Keyphrases
- virtual reality
- high speed
- virtual training
- virtual world
- virtual environment
- computer graphics
- virtual humans
- virtual space
- augmented reality
- real time
- interactive virtual
- virtual museum
- virtual reality environments
- mobile robot
- photorealistic
- multi user
- three dimensional
- computer animation
- computer generated forces
- virtual laboratory
- mixed reality
- digital libraries
- image processing
- computer vision