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How to measure and model QoE for networked games? - A case study of World of Warcraft.
Mirko Suznjevic
Lea Skorin-Kapov
Aleksandra Cerekovic
Maja Matijasevic
Published in:
Multim. Syst. (2019)
Keyphrases
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decision trees
formal model
similarity measure
experimental data
conceptual model
prior knowledge
computational model
mathematical model
data sets
learning algorithm
management system
parameter estimation
mobile agents
world model