Theory lenses: deriving gameplay design patterns from theories.
Petri LankoskiStaffan BjörkPublished in: MindTrek (2011)
Keyphrases
- design patterns
- game play
- video games
- software engineering
- object oriented
- software systems
- software design
- game playing
- object oriented software
- usage scenarios
- game design
- design principles
- learning objects
- serious games
- educational games
- software architecture
- learning processes
- computer games
- design rationale
- game engine
- artificial intelligence
- game mechanics
- relational databases