Augmented Blendshapes for Real-Time Simultaneous 3D Head Modeling and Facial Motion Capture.
Diego ThomasRin-Ichiro TaniguchiPublished in: CVPR (2016)
Keyphrases
- motion capture
- real time
- markerless
- facial animation
- motion capture data
- human body
- human motion
- human motion capture
- human computer interaction
- computer animation
- multi view
- human figure
- computer graphics
- face recognition
- three dimensional
- human faces
- facial actions
- monocular video sequences
- facial expression recognition
- facial images
- principal component analysis
- high resolution
- viewpoint
- object recognition
- artificial intelligence