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Rendering Forest Scenes in Real-Time.
Philippe Decaudin
Fabrice Neyret
Published in:
Rendering Techniques (2004)
Keyphrases
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real time
high fidelity
real time rendering
live video
low cost
graphics hardware
vision system
neural network
control system
computer graphics
complex scenes
genetic algorithm
three dimensional
high speed
real scenes
photorealistic
volume rendering
visual effects
database