The mediating effect of fantasy on engagement in an AR game for learning.
Tengjia ZuoMax Valentin BirkErik D. Van der SpekJun HuPublished in: Entertain. Comput. (2022)
Keyphrases
- learning process
- digital games
- online learning
- prior knowledge
- active learning
- supervised learning
- learning algorithm
- role playing
- online game
- augmented reality
- learning systems
- video games
- serious games
- learning styles
- learning environment
- student engagement
- role play
- machine learning
- game based learning environment