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Making the Mainstream Accessible: What's in a Game?.
Matthew T. Atkinson
Sabahattin Gucukoglu
Colin H. C. Machin
Adrian E. Lawrence
Published in:
ICCHP (2006)
Keyphrases
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learning games
nash equilibria
virtual world
video games
game theory
game playing
game play
pursuit evasion
social networks
computer games
augmented reality
real world
game design
multi agent systems
game based learning
online game
cooperative
game development
coalitional games
case study