Touch and Go: On the use of proprioception to convey a meaningful experience in virtual reality.
Ron YakirPublished in: EVA (2020)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual world
- three dimensional
- augmented reality
- virtual humans
- computer animation
- interactive virtual
- virtual museum
- photorealistic
- real time
- visual data mining
- collaborative virtual environments
- virtual reality technology
- virtual space
- digital museum
- computer interface
- multi sensory
- computer generated forces