A game loop architecture for the GPU used as a math coprocessor in real-time applications.
Marcelo Panaro de Moraes ZamithEsteban Walter Gonzalez CluaAura ConciAnselmo Antunes MontenegroRegina Leal-ToledoPaulo A. PagliosaLuis ValenteBruno FeijóPublished in: Comput. Entertain. (2008)
Keyphrases
- real time
- dedicated hardware
- graphics hardware
- gpu implementation
- video games
- vlsi architecture
- vision system
- low cost
- management system
- game theory
- high speed
- gpu accelerated
- game playing
- event driven
- multi agent
- graphic processing unit
- mathematical problem solving
- game engine
- multimedia communication
- online game
- game based learning
- tutoring system
- nash equilibrium
- control system