A meta-model for developing simulation games in higher education and professional development training.
C. Shaun LongstreetKendra M. L. CooperPublished in: CGAMES (2012)
Keyphrases
- higher education
- professional development
- metamodel
- development process
- online learning
- learning technologies
- learning strategies
- educational technology
- hong kong
- teaching practices
- learning community
- technology enhanced
- distance learning
- blended learning
- teacher education
- e learning
- learning management systems
- mobile learning
- serious games
- life cycle
- software systems
- m learning
- technology integration
- problem based learning
- software engineering
- online course
- black box
- design patterns
- data model
- video games
- learning activities
- game based learning
- computer mediated communication
- case study
- metadata