Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house.
Cristina PortalésCarlos D. PeralesAdrian David CheokPublished in: Advances in Computer Entertainment Technology (2007)
Keyphrases
- social context
- cross cultural
- augmented reality
- social groups
- socio cultural
- social networks
- constructivist learning
- e learning
- learning environment
- social interaction
- serious games
- collaborative learning
- multiple perspectives
- virtual environment
- social relationships
- educational games
- video games
- learning theory
- computer games
- social behavior
- learning process
- human computer interaction
- cultural differences
- learning activities
- learning analytics
- social learning
- learning objects
- socio technical
- virtual world
- live video
- real time