and the systemic approach to engaging ethical expertise in videogames.
Paul FormosaMalcolm RyanDan StainesPublished in: Ethics Inf. Technol. (2016)
Keyphrases
- video games
- educational games
- learning experience
- game design
- computer games
- game based learning
- game play
- expert systems
- authoring tool
- information systems
- game playing
- learning tools
- serious games
- game development
- expert finding
- game engine
- ethical issues
- commercial games
- machine learning
- digital games
- middle school
- secondary education
- software piracy
- quest atlantis