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Simulating Virtual Humans Crowds in Facilities.
Diogo Schaffer
Conrado Boeira
Gabriel Rockenbach
Guilherme Maurer
André Antonitsch
Soraia Raupp Musse
Published in:
IVA (2018)
Keyphrases
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virtual humans
virtual reality
virtual environment
embodied agents
virtual training
dialogue management
multi party
face to face interaction
computer graphics
social skills
virtual world
cognitive map
motion capture
autonomous agents
human emotion
agent model
machine learning
hand held
user experience