Entertainment is a human factor: a CHI 97 workshop on game design and HCI.
Lynn ChernyChuck ClantonErik OstromPublished in: ACM SIGCHI Bull. (1997)
Keyphrases
- game design
- computer games
- video games
- human computer interaction
- educational games
- playing games
- human factors
- game play
- human computer
- game based learning
- learning experience
- game development
- design process
- experiential learning
- multimedia
- programming concepts
- game engine
- serious games
- learning games
- machine learning
- board game
- learning objectives
- digital games
- case study
- learning tools
- object oriented