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Adapting ray tracing to Spatial Augmented Reality.
Markus Broecker
Bruce H. Thomas
Ross T. Smith
Published in:
ISMAR (2013)
Keyphrases
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augmented reality
ray tracing
image synthesis
photorealistic
virtual reality
human computer interaction
computationally intensive
user interface
space time
specular reflection
texture mapping
implicit surfaces
computer graphics
d scene