Gesture based fear recognition using nonperformance dataset from VR horror games.
Xinyi FuCheng XueQiuyi YinYu JiangYe LiYichen CaiWeilin SunPublished in: ACII (2021)
Keyphrases
- virtual reality
- image recognition
- virtual environment
- video games
- nash equilibria
- game design
- content analysis
- online game
- human computer interaction
- cooperative
- benchmark datasets
- virtual world
- image classification
- database
- human robot interaction
- human computer interface
- game based learning
- imperfect information
- synthetic datasets
- game play
- serious games
- computer games
- game theory
- image retrieval
- neural network