Login / Signup
Optimizing Augmented Reality Outcomes in a Gamified Place Experience Application through Design Science Research.
Nikolche Vasilevski
James R. Birt
Published in:
VRCAI (2019)
Keyphrases
</>
augmented reality
virtual reality
markerless
virtual objects
human computer interaction
real environment
multi user
mobile augmented reality
virtual environment
real time
artificial intelligence
real scenes
learning games
head mounted display
face to face collaborative learning