Hotspots and Trends of Virtual Reality, Augmented Reality and Mixed Reality in Education Field.
Hai ZhangYulu CuiHuaming ShanZhili QuWanxiong ZhangLujie TuYining WangPublished in: iLRN (2020)
Keyphrases
- augmented reality
- virtual reality
- mixed reality
- virtual reality technology
- learning games
- virtual environment
- virtual world
- markerless
- digital museum
- computer generated imagery
- virtual objects
- computer graphics
- three dimensional
- computer animation
- real scenes
- virtual humans
- virtual space
- e learning
- distance learning
- multi user
- tangible user interface
- real environment
- photorealistic
- digital libraries
- real time
- human motion capture
- higher education