The PsyCLE Project: Educational Multimedia for Conceptual Understanding.
Nick HammondJean McKendreeWill ReaderAnnie TrappPublished in: ACM Multimedia (1995)
Keyphrases
- multimedia
- conceptual understanding
- science education
- learning community
- high school
- e learning
- knowledge building
- science classroom
- high school students
- digital games
- grade students
- multimedia content
- learning environment
- case study
- mental models
- digital libraries
- technology enhanced
- learning analytics
- serious games
- technology enhanced learning
- digital media
- knowledge level