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Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study.
Stefano Gualeni
Marcello A. Gómez Maureira
Published in:
FDG (2018)
Keyphrases
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video games
learning experience
game play
case study
game design
educational games
authoring tool
test bed
learning tools
ground truth
computer games
game playing
game engine
learning resources
mobile learning
multimedia
game based learning
learning achievement
theoretical framework
game mechanics