Trade-Off of Frame-Rate and Resolution in Online Game Streaming.
Ahmad Abdel Jabbar Ahmad MazharAyman Mahmoud Aref AbdallaPublished in: J. Comput. Sci. (2017)
Keyphrases
- frame rate
- online game
- trade off
- temporal resolution
- real time video processing
- sampling rate
- spatial resolution
- video sequences
- high speed
- high frame rate
- online gaming
- educational games
- computer games
- video camera
- video quality
- motion blur
- d scene
- game based learning
- dynamic scenes
- combining information from multiple
- online communities
- real time
- high resolution
- multiscale
- virtual communities
- game playing
- video games
- low resolution
- feature vectors
- high quality
- computer vision