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Factoring culture into the design of a persuasive game.

Rilla KhaledPippin BarrRonald FischerJames NobleRobert Biddle
Published in: OZCHI (2006)
Keyphrases
  • cooperative
  • computer games
  • engineering design
  • neural network
  • information systems
  • multi agent systems
  • computer aided
  • video games
  • knowledge based systems
  • design patterns
  • design methodology