Predicting cybersickness based on user's gaze behaviors in HMD-based virtual reality.
Eunhee ChangHyun Taek KimByounghyun YooPublished in: J. Comput. Des. Eng. (2021)
Keyphrases
- virtual museum
- virtual reality
- virtual environment
- augmented reality
- virtual space
- head mounted
- three dimensional
- virtual world
- computer graphics
- interactive virtual
- user interface
- head mounted display
- real time
- virtual humans
- eye tracking
- virtual objects
- photorealistic
- multi sensory
- virtual reality technology
- virtual reality environments
- computer screen
- multi user
- user experience
- multimedia
- computer interface