Adoption of Virtual and Augmented Reality for Mathematics Education: A Scoping Review.
Joel Weijia LaiKang Hao CheongPublished in: IEEE Access (2022)
Keyphrases
- augmented reality
- mathematics education
- virtual objects
- virtual reality
- mixed reality
- human computer interaction
- head mounted display
- real scenes
- multi user
- live video
- real environment
- virtual environment
- molecular structures
- input device
- learning environment
- computer generated imagery
- computer vision
- real objects
- vision system
- high resolution