Tangible Interactions to Navigate Through Space and Time Inside a Virtual Environment.
Pierre MahieuxSébastien KubickiSylvain LaubéRonan QuerrecPublished in: EuroXR (2021)
Keyphrases
- virtual environment
- virtual reality
- interaction model
- virtual space
- virtual world
- physical space
- computer graphics
- multi user
- physical environment
- collision detection
- augmented reality
- physical objects
- synthetic characters
- learning activities
- natural interaction
- real environment
- virtual humans
- virtual learning environments
- serious games