"I may only be able to sit through 30 minutes": Gaming Sickness and Its Impact on Players' Experiences With Games.
Anna ChenSabrina BurtscherKathrin GerlingPublished in: MuC (2024)
Keyphrases
- game play
- games played
- game players
- multi player
- video games
- playing games
- computer games
- educational games
- board game
- game design
- online game
- game theory
- serious games
- game playing
- role playing game
- general game playing
- repeated games
- imperfect information
- learning experience
- two player games
- digital games
- pure nash equilibria
- boolean games
- card games
- game based learning
- game mechanics
- virtual environment
- nash equilibrium
- learning process
- game theoretic
- learning processes
- solution concepts
- multi agent
- learning tools