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Validating the Creature Believability Scale for Videogames.

Nuno BarretoRui CraveirinhaLicinio Roque
Published in: ICEC (2018)
Keyphrases
  • video games
  • learning experience
  • game play
  • educational games
  • game design
  • game playing
  • computer games
  • authoring tool
  • generation process
  • student engagement
  • game based learning
  • game engine
  • secondary education