Accessing CUDA Features in the OpenGL Rendering Pipeline: A Case Study Using N-Body Simulation.
Mario Santos CamilloShin-Ting WuPublished in: SIBGRAPI (2017)
Keyphrases
- computer graphics
- human body
- feature space
- high fidelity
- texture mapping
- high quality
- co occurrence
- simulation model
- false positives
- computer generated images
- simulation environment
- parallel implementation
- extracted features
- classification method
- keypoints
- real time
- feature set
- feature vectors
- feature extraction
- case study
- machine learning