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Moving Beyond Fun: Evaluating Serious Experience in Digital Games.
Ioanna Iacovides
Anna Louise Cox
Published in:
CHI (2015)
Keyphrases
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digital games
computer games
educational tool
game play
educational games
game based learning
game design
role play
learning tools
digital game based learning
learning environment
video games
gender differences
digital media
serious games
active learning
educational contexts
case study