Gamification-Based Tools Embedded in the Helios Educational Platform.
Cosmin StriletchiAdriana Cornelia StanEusebiu JecanPublished in: WorldCIST (2) (2022)
Keyphrases
- educational tools
- educational activities
- educational resources
- software tools
- serious games
- web environment
- innovative ways
- educational software
- emerging technologies
- e learning
- real time embedded
- real time
- end users
- control software
- learning environment
- educational systems
- functional properties
- game mechanics
- critical mass
- learning platforms
- learning process
- educational technology
- software platform
- web based systems
- learning systems
- design principles
- technology enhanced learning