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The Effects of Immersion in a Virtual Reality Game: Presence and Physical Activity.
Shengjie Yao
Gyoung Kim
Published in:
HCI (30) (2019)
Keyphrases
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virtual reality
physical activity
virtual world
virtual environment
virtual space
augmented reality
computer graphics
three dimensional
heart rate
virtual museum
virtual reality technology
virtual humans
computer vision
collaborative virtual environments
vision system
data mining
interactive virtual