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Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums.

Marcello CarrozzinoMarianna ColomboFranco TecchiaChiara EvangelistaMassimo Bergamasco
Published in: AVR (2) (2018)
Keyphrases
  • virtual environment
  • virtual reality
  • virtual world
  • augmented reality
  • strengths and weaknesses
  • learning environment
  • cultural heritage
  • three dimensional
  • image sequences
  • immersive environments
  • role play