Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers.
Sungkil LeeGerard Jounghyun KimSeungmoon ChoiPublished in: Comput. Graph. Forum (2008)
Keyphrases
- real time
- graphics hardware
- volume rendering
- real time stereo
- image based rendering
- high fidelity
- depth information
- real time rendering
- volume visualization
- frame buffer
- computer graphics
- depth cameras
- high quality
- image rendering
- view synthesis
- processing speed
- high speed
- gpu implementation
- depth data
- volume data
- texture mapping
- depth ordering
- image synthesis
- control system